Hi, Would you like to see mechanics of BotW dungeons carried over to future titles? I think many of us share the opinion that the four main dungeons in BotW are a bit small compared to the sprawling and lengthy dungeons of past entries. Honestly, they just seem a bit like larger shrines. However they are also unique in that Link is able to take control of the dungeons themselves and manipulate them freely. What does everyone think of this concept and would you like to see it return as a mechanic in future entries?
I think it was pretty fun, but also made the dungeons a bit confusing to navigate. I quite enjoyed lifting up Vah Ruta's trunk quite a bit though. The dungeon maps themselves were not really helpful at all for navigating other than just being able to tell your general area unlike the overworld map. I would like to see how the mechanic could be implemented in future games though. I would like to see the mechanic of activating the "pillars" (forgot what they were actually called) with the Sheikah slate scrapped though. It made the dungeon too much like "connecting the dots" rather than just trying to solve the dungeon's puzzles to get through the dungeon itself. I'd also like the dungeons themselves to be bigger again, and solve puzzles to unlock new areas and advance. I'd also like to see more variety in the bosses again, since the Zelda series up to this point has had some fantastically creative bosses in the past.